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Archive for August, 2015

Click on the image or the link below to look at my academic poster, outlining my research on learning, disengagement and digital games.

research poster

Interweaving Conference Poster – Noreen Dunnett

REFERENCES

Arthur, J. (Ed.). (2012). Research methods and methodologies in education. Sage publications.

Boyle, E. A., Connolly, T. M., Hainey, T., & Boyle, J. M. (2012). Engagement in digital entertainment games: A systematic review. Computers in Human Behavior, 28(3), 771-780.

Brown, J. S., A. Collins, and P. Duguid, 1989, Situated cognition and the culture of learning: Educational researcher, v. 18, p. 32-42.

Czarniawska, B., 2004, Narratives in social science research, Sage.

Fredricks, J. A., P. C. Blumenfeld, and A. H. Paris, 2004, School engagement: Potential of the concept, state of the evidence: Review of educational research, v. 74, p. 59-109.

Gee, J. P., 2003, What video games have to teach us about literacy and learning: New York: Palgraw Macmillan.

Harris, L., 2011, Secondary teachers’ conceptions of student engagement: Engagement in learning or in schooling?: Teaching and Teacher Education, v. 27, p. 376-386.

Holland, D., & Quinn, N. (1987). Cultural models in language and thought. Cambridge University Press.

Mandler, J. M., 1984, Scripts, stories and scenes: Aspects of schema theory, Hillsdale, NJ: Erlbaum.

Paavola, S., and K. Hakkarainen, 2005, The knowledge creation metaphor–An emergent epistemological approach to learning: Science & Education, v. 14, p. 535-557.

Purushotma, W., Clinton, R., & Jenkins, H. (2009). Confronting the Challenges of Participatory Culture.
Shore, B., 1996, Culture in mind: Cognition, culture, and the problem of meaning, Oxford University Press.

Squire, K. (2011). Video Games and Learning: Teaching and Participatory Culture in the Digital Age. Technology, Education–Connections (the TEC Series). Teachers College Press. 1234 Amsterdam Avenue, New York, NY 10027.

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